![]() Lots of shacks and crap housing score, burn some money there, etc. With minimum budget and the profit protocol work mode your miners will have a truly miserable 5 job quality. Plantations and fishing wharfs can go down to 25 job quality, but the undisputed worst job on Tropico is that of the coal miner. Usually tasks help steer you, but if you see healthcare is real low, drop some more clinics and/or upgrade some. Decrease the budget of workplaces and make lots of shitty jobs. Democracy is the only one that can force you to lose without an option of just saying f it, bring on the rebels.įor happiness, go to the screen with happiness info, focus on the low ones. Now you can handle the rebels, invasions, and even attempted coups (since the towers will still kill any mobile unit that turns on you).Īlso in the constitution, just go Totalitarian and skip Democracy. You don't even need other units, your palace has one unit and you'll end up with a few others from completing tasks. These towers will fill up easily, they retain employees better than other uneducated buildings like plantations etc. Build blocks of guard towers next to your palace, I usually do 4 or 6 together on each side, sometimes a long line, usually focus on threats coming from the direction of your starting dock. Use the "Conscription" constitution option, so your soldiers are uneducated. Can't hurt to plop down a pineapple or banana plantation too. Ranches are cheap, and cattle ranches in particular provide two different foods, meat and milk, so get one of those right off the bat. Since you mentioned food specifically: you need different types of food to increase food happiness. If you keep your focus on raising happiness, things will go pretty smoothly. ![]() One of the first things you should build is a library so you can get research points going. You may need to hire a couple foreign workers at first, but only a few necessary ones. Build religion, healthcare, liberty, and police buildings when you can, but don't go too ham on them until you have a high school and then a university. That usually involves buildings that are relevant to a given metric, but be careful - you won't have many educated people at first, so focus first on things that are easier for illiterate people to fulfill, like food happiness, job happiness, entertainment happiness, and housing happiness. Take a look at the happiness menu, and basically. Once you reach the 70% zone, it will become a little harder to convince the remaining citizens, so I don’t recommend trying hard to push past that number.If your happiness is decent you won't really need much of a military because there won't be hardly any rebels, so the first thing you need to focus on is raising happiness. If you do, there will be no end to how quickly your popularity can grow. In order to gain popularity, you must focus on all of the above tactics. If you increase it high enough, it will start to reduce the debt your country will have to take on to leave the empire. As long as you have extra time on your mandate, you have time to increase your popularity more. Just because you can declare independence at 51% popularity doesn’t mean you should. ![]() Either one of these options will get you some popular opinion, but might come back to haunt you as your people will become outraged at the open use of these techniques to eliminate your opposition. You can banish them, which will usually pay back the expense of the banish order by taking the possessions from the family you just kicked out of your country. You do have the option of simply removing the Tropicans that don’t support you. Their approval of you won’t go high enough in one bribe and they get more expensive each time you try. Don’t waste bribes on citizens below that level. You should be able to find a Tropican that only costs you $1,000 to bribe and has an approval rating in 40-50 range. Problem is, some pesky citizens are just plain more difficult to bribe and will cost you more. It will usually gain 10-20 popularity with the person you bribe. You can bribe your Tropicans to love you if you seem to have no other recourse. Removing the Royalists or Changing Their Minds Usually following a few quests for Lord Oakmont will give you the option to increase Revolutionary support by making the King out to be the bad guy. ![]() Each time you complete a quest for her, you get the option to import Revolutionary citizens to your island. Her requests will vary from building forts and Guard Towers to building Libraries. You have one advisor, Evita, who is constantly looking out for the Revolutionary cause on your island. ![]()
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